Fluxx Dice Review
As if Fluxx wasn’t random enough, Looney Labs has gone and made it even more random with Fluxx Dice!
That’s right. The luck-filled game of Fluxx, where players are changing the rules and goals of the game the whole time now has an additional element of luck – dice.
This is a very short review because it’s a very small expansion game to add into your Fluxx games – no matter the version of Fluxx you’re playing.
Fluxx Dice comes with just 2 dice and 5 cards.
Even though the expansion has more cards than dice, the game is named Fluxx Dice because that’s the crux of what drives the new game element.
(If you first want a description of how to play Fluxx, you can see one of our recent Fluxx reviews.)
The Dice
Even though it’s called Fluxx Dice, it’s not like a whole ton of dice are added to the game. There’s just 2 dice: one is a Draw die and the other is a Play die.
At the start of each player’s turn, the player rolls both dice. The results of the dice determine how many cards that player needs to Draw and Play on their turn.
So instead of using Rule cards to dictate how many cards each player draws and plays on their turn, the number changes with every player on every turn.
In a normal game of Fluxx, there are Rule cards that are put into play that indicate how many cards to draw and play on a turn. But rather than remove those Rule cards when playing with Fluxx Dice, those particular Rule cards just act as action cards.
For example, if a player rolls a Draw 4 and Play 2 on the dice, that player may then play a “Play 4” Rule card from their hand to play 4 on their turn instead of the Play 2 that the die indicated. Of course, playing that card counts as one of their plays, so that player would have 3 cards left to play. And the “Play 4” card is discarded like an Action card so the next player likewise starts their turn rolling dice to see how many they’ll draw and play.
The other Rule cards in Fluxx, such as Hand Limit and Keeper Limit are unaffected by the dice and are played like normal Rule cards that remain in play.
It’s funny that such a simple addition can put a twist on a game that’s already full of twists. And at the same time, it also feels so natural in a game of Fluxx.
The Cards
The 5 cards added to the game revolve around the dice. Two of the cards go with the Basic Rules and the other three cards are shuffled into the Fluxx card deck.
Meta Rule – Fluxx Dice: This card is simply placed with the Basic Rules to start the game. It states that the Dice Override rule is in play and that if the Dice Override rule card gets discarded, the Basic Rules immediately come into play (Draw 1, Play 1).
New Rule – Dice Override: This is also placed by the Basic Rules and instructs players to start their turn by rolling the Draw and Play dice (as we’ll outlined above).
Keeper – Luck Charm: It’s a Keeper with special powers. Whenever the player with it in front of them doesn’t roll doubles, the lower value result is increased by one.
Creeper – Bad Luck: Like other Creepers, when this card is drawn, the player immediately plays it and draws a replacement card. However, unlike other Creeper cards, it doesn’t prevent a player from winning. When this card is in front of a player, that player only rolls the Draw die at the start of their turn. They will only Play 1 card on their turn. If any other player rolls double ones on their turn, they take this card from the player who already has it in front of them.
Action – Roll For It: This card can be used whether or not the Dice Override rule is in play. The player who plays it then rolls the Draw die and takes the following action based on the results:
- Draw 1 card and play it
- Draw 2 cards
- Draw 3 cards
- Trash a New Rule
- Steal a Keeper
- Take another turn
Since these last 3 cards are shuffled into the Fluxx card deck, they may never surface during the game. And even when they do, they won’t change up the game much.
Thus, the name of this expansion is very well-suited since it’s the dice that make the difference.
How does Fluxx Dice score on our “Let’s Play Again” game meter?
In terms of playing Fluxx, I think we’ll play with Fluxx Dice every time we play!
It fits so well with the random, luck-filled nature of the game that it just feels natural to roll dice and deal with the outcome every turn.
The only downside we see to adding in Fluxx Dice every time we play a game of Fluxx is pulling out the special cards from the deck at the end of the game. And really that’s not much of a hardship. If the Dice Override card is still in play at the end of the game, there will only be 3 cards that need to be found to pull out. So we can deal with that no problem.
If you’ve got a family that likes playing Fluxx (any version), then we’d recommend you snag a copy of Fluxx Dice to add to the mix.
Thanks Looney Labs for a fun addition to Fluxx.
The Board Game Family Game Ratings | |
Caleb | |
Brooke | |
Jaden | |
Trevor | |
Mom | |
Dad | |
Average |
Hmmm… I have blank dice. Hmm.